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* All the information needed to create professional-quality 3D animations and visual effects in Maya, the Alias
* Wavefront/Silicon Graphics software used for special effects in movies such as Lord of the Rings: The Fellowship of the Rings
* Explains how to move a project from concept to completion-an ideal quick-start alternative to the fourteen volumes of official documentation
* Covers everything from interface basics and modeling to animation, character setup, and effects
* Concise tutorial allows the Maya user to learn by doing with the help of behind-the-scenes production examples from animated television programs
* CD-ROM includes sample models, scripts, shaders, and textures
- Sales Rank: #3380232 in Books
- Brand: Brand: Wiley
- Published on: 2003-01-01
- Original language: English
- Number of items: 1
- Dimensions: 9.22" h x 2.37" w x 7.48" l, 3.44 pounds
- Binding: Paperback
- 1244 pages
- Used Book in Good Condition
From the Back Cover
"This book . . . manages to cover a great deal of ground with needed depth in critical areas of Maya, especially those pertinent to character animation. Joe Spadaro and Don Kim have instilled real-world production experience into this massive volume."
–Duncan Brinsmead, Principal Scientist, Alias Wavefront
If Maya 4.5 can do it, you can do it too...
It’s not magic, but it’s close. With the Oscar® Award-winning tool that created the lovable Stuart Little® and the thrilling special effects in Star Wars® Episode II: Attack of the Clones, you will become your own set designer, actor, director, and cinematographer. In this groundbreaking guidebook, two well-respected TV and movie animators demystify the complexities of this professional 3D modeling animation and rendering program. With concise and expert instruction, the authors show you how to apply proven Maya workflow principles to help you keep your projects on track in the production "pipeline" from conception to completion. In addition, the Quick Start tutorial gives you firsthand experience creating an animation right from the start.
Inside, you’ll find co mplete coverage of Maya 4.5
- Navigate the new Maya user interface and take advantage of the powerful Hypergraph, Maya’s award-winning dependency graph architecture
- Become skilled in using the Maya Embedded Language (MEL) to script and automate almost anything you can do in Maya
- Discover the sophisticated NURBS advanced curve and surface modeling tools and the suite of polygon modeling tools for games and interactive uses
- Learn the techniques that’ll make you a digital puppeteer, and create emotion in 3D characters as well as motion and physical characteristics
- Use Maya Live to match-and-move 3D cameras to a live-action video
- Explore the features of Maya Unlimited, including cloth and fur, and extend Maya using subdivision surfaces
- Study the work of leading animators in behind-the-scenes examples from familiar movies, games, and television shows
Bonus CD-ROM
The interactive CD-ROM includes a variety of clips, images, textures, bonus chapters, and other animation tools
About the Author
Joe Spadaro is a professional animator who has held positions ranging from CGI Supervisor, Character Technical Director, and Character Animator/Modeler Project Lead Animator for companies including MTVN/Nickelodeon Digital Labs in Manhattan and Victory FX Animation Studios at Walt Disney M.G.M. Studios, Florida. Joe’s past CGI projects include “The Dooley and Pals Show” (Victory Television), “Sabrina Down Under” (Viacom), “Cruiseline Tinkerbell “ (Disney), and “The Spell of Sistina” (HR Giger). Current projects include two unannounced Saturday morning CGI cartoons (Victory Television & Fred Silverman) and “Sheena” (Disney/TriStar).
Joe has produced artwork or animation for many major companies and clients including the following: Walt Disney World Companies, Columbia TriStar, Viacom, CBS, H.R. Giger, ElfQuest, Tupperware, Alias|Wavefront, Esso/Exxon, American Express, Burger King, Toyota, Campbells, MasterCard, BELLSouth, The Box Music Television, Flowers Bread, Sportpads, Arkansas Razorbacks, Florida Marlins, Florida Panthers, Natcom, Alamo, Camel, Impact, Style Club (Disney and Marvel Comics licensed and approved), Condor Farms, Coral Gables Federal, Bacardi, Coca Cola, Hiram Walker, McCann-Erickson, Tropicana, S.G.I., Readers Digest, Expert, Infosource Rainbow Optics, Anne Klein, Kodak, Interaxx, and Erickson.
Joe’s artwork and animation have been featured and/or published in numerous trade magazines including Digital Magic, CGW, Post, Markee, Hot Rod, Hot Truck, Sport Truck, All Chevy, Low Rider, Easy Rider, V/W Trends, and Truckin’. Joe has served as a member of the executive committee for the AWGUA and is often called upon to give animation lectures and instruction for Alias|Wavefront, AWGUA, SIGGRAPH, Full Sail School of Animation, and other universities. Joe also contributes regularly to the board of advisors for Full Sail’s animation curriculum. He has spent two decades working in the art field, with one decade focused on using computers for 3D character animation. His work at Lightpoint Entertainment and Victory FX Animation Studios at Disney M.G.M. Studios in Florida has been a valuable experience and has provided many examples in this book.
Don Kim is an animator/SFX supervisor from Los Angeles who began his career in 3D while working on digital cel animation production at Rough Draft Studios, Inc., on “The Maxx for MTV Oddities.” During the last few years he has worked on animated pilots and development for major studios in the United States and abroad, and has worked on commercials and music videos for the United States, Mexico, Japan, and South Korea. He has been using Maya since it was released and used Alias PowerAnimator, Electricimage, FormZ, and Softimage3D prior to that.
Most helpful customer reviews
8 of 9 people found the following review helpful.
Quantity more important than Quality?
By A Customer
Pros
The author(s) cover a LOT of material. There are like 1,000 pages + several chapters on the cd
The authors give thier insight into a number of areas. Many books I read seem more like an extended manual, however the authors share a lot of thier experiences along with pros and cons of certain features. This comes in handy, as Maya is a tool where you have at least 1,000 different ways to accomplish any one task.
Cons
This book also happens to be one of the worst examples of a lack of QA / editing that I've ever seen. First off, I plug in the CD so I can work on the first tutorial, then I find out that the tutorial files are not on CD at all (found out its some issue with windows and the cd. It works with other OSs). I couldn't find any way to download the files after spending an hour with the web site (I guess they don't want to advertise they screwed up, but at the same time they make it very hard to find the download). I contacted their tech support (at least they seem on the ball), and they gave the URL for the examples. But even then a number of files were missing, I got to chapter 6 and even the downloaded version of the tutorial files were missing all of chapter 6's files. I contacted tech support again and they are shipping me a new cd. I guess ill find out if I can do chapter 6 next week.
But even when the tutorial sections have the correct files, the authors sometimes forget to write down a step or two. This forces me to spend an hour or so trying to figure out what the missing step is (you still learn this way, I guess). Some steps are explained poorly and I find myself trying to guess what I'm suppose to be doing.
There are numerous spelling / grammar mistakes though out the book. I'm horrible myself, so if I'm finding problems, there must be something seriously wrong (but im not the one trying to write a book).
This also turned out to be the first book I tried to return to a store. However, the store wouldn't take it back as the cd was opened (not that the cd was any use in the first place). So I stuck with the book and have been trying to ignore its faults. It just seems obvious that no one took the time to read the book or run though the tutorials. if someone did check it, they don't seem to care about their work all that much. I do enjoy how much content is in the book, but working on the tutorials is an exercise in patience.
The 3 stars are for the content, if it wasn't for that it would be 1 star.
1 of 1 people found the following review helpful.
A whole lotta info
By Shaun Comly
I have sat down and read this book from cover to cover. It has a lot of stuff for people that are new to 3D. I really like how the authors try and give you a little personal insight on how they feel about a tool or methodology. A lot of 3D books are just basically user manuals and give you no actual thoughts on a certain tool or way of using it. This book actually gives opinions, which everyone has but aren't willing to put in print. I especially was drawn into the rigging and MEL section. If you have ever tried to find a good MEL book out there you know how great this book can be in the technical side of things. There just aren't many books out there with useful MEL information for a beginner in MEL coding. Heck a lot of schools don't even teach MEL because there is a lack of people in the industry that understand it. I definately recommend this book for people that would like to gain an advanced knowledge of characters rigging and MEL coding as well as basic tutorials for the beginner in all areas of 3D.
5 of 7 people found the following review helpful.
Pretty Disappointed
By A Customer
This book is definatly not for someone trying to learn to use Maya on the PC. The biggest disappointment is not the book but the CD-ROM. There are no tutorial files for the PC on it, as the book was sent to market without them. The PC tutorials are available at the publishers website. It is over 250 MB in size so if you have dial-up be prepared to spend alot of time downloading. Many of the chapters tutorials are not complete either. The quick-start and chapter 6 on texturing are two that I've found so far as I'm still downloading. Over-all this book has now cost me much more than it is worth due to time downloading and then finding incomplete files. Wiley publishing does not indicated that they will send you a replacement CD-ROM on the site. Without the CD the book is really hard to follow.
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